| School/Faculty/Institute | |||||
| Course Code | HISTR 214 | ||||
| Course Title in English | Principles of Ataturk and History of the Turkish Republic II | ||||
| Course Title in Turkish | Atatürk İlkeleri ve İnkılap Tarihi II | ||||
| Language of Instruction | TR | ||||
| Type of Course | Flipped Classroom | ||||
| Level of Course | Introductory | ||||
| Semester | Spring,Fall | ||||
| Contact Hours per Week |
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| Estimated Student Workload | 48 hours per semester | ||||
| Number of Credits | 2 ECTS | ||||
| Grading Mode | Pass / Fail | ||||
| Pre-requisites | None | ||||
| Co-requisites | None | ||||
| Expected Prior Knowledge | yok | ||||
| Registration Restrictions | Only undergraduate students | ||||
| Overall Educational Objective | To learn about the founding and history of the Republic of Turkey and Turkish political history. | ||||
| Course Description | This course has been prepared to provide historical information about the establishment and history of the Republic of Turkey. The aim of this course is to provide students with a solid foundation on Turkish political history. In order to achieve this aim, the course will first examine the modernization process that started in the last periods of the Ottoman Empire. It will focus on issues such as the problems in the Ottoman Empire, especially in its last periods, the solutions to the problems, innovation in administrative and legal fields, modernization efforts, and the legacy of political thought left by the intellectuals of the period. Then, the developments especially in the last century of the Ottoman Empire, the establishment of the New Republic of Turkey (secular- nation-state) and the basic principles of Ataturk's revolution will be examined. By following this process, students will learn to establish cause and effect relationships on historical events, follow the intellectual steps that made it possible to move from the will of the sultan to the will of the sovereign people, and gain detailed knowledge of the basic principles of Ataturk`s revolution. |
Course Learning Outcomes and CompetencesUpon successful completion of the course, the learner is expected to be able to:1) Establishes cause-and-effect relationships regarding the historical events covered in class. 2) It grasps the intellectual steps that made possible the transition from the sovereign will of the sultan to the sovereign will of the people. 3) Knowing the fundamental principles of the Atatürk Revolution in detail |
| Program Learning Outcomes/Course Learning Outcomes | 1 | 2 | 3 |
|---|---|---|---|
| 1) Understands and utilizes fundamental concepts in areas such as game theory, interaction design, user experience, and player psychology. | |||
| 2) Holistically grasps the process from conceptual design to publication and marketing, and can participate in every phase of this process. | |||
| 3) Can effectively use game engines (Unity, Unreal, etc.), programming languages (C#, C++, etc.), and version control systems. | |||
| 4) Can provide fundamental contributions to creative production processes such as 2D/3D modeling, animation, and sound design. | |||
| 5) Can analyze complex structures such as the balance of in-game mechanics, system interactions, and game economies. | |||
| 6) Can collaborate with diverse disciplines such as design, software, art, and psychology. | |||
| 7) Can develop innovative game ideas and produce original solutions for game aesthetics and experience. | |||
| 8) Can assume different roles in game projects and adapt to project schedules and task distribution. | |||
| 9) Can analyze and interpret existing games from structural, cultural, and ethical perspectives. | |||
| 10) Can initiate entrepreneurial processes such as launching their own game projects, securing investment, and building teams. | |||
| 11) Postgraduate education, industry certifications, or continuous learning in new technologies are available. |
| N None | S Supportive | H Highly Related |
| Program Outcomes and Competences | Level | Assessed by | |
| 1) | Understands and utilizes fundamental concepts in areas such as game theory, interaction design, user experience, and player psychology. | N | |
| 2) | Holistically grasps the process from conceptual design to publication and marketing, and can participate in every phase of this process. | N | |
| 3) | Can effectively use game engines (Unity, Unreal, etc.), programming languages (C#, C++, etc.), and version control systems. | N | |
| 4) | Can provide fundamental contributions to creative production processes such as 2D/3D modeling, animation, and sound design. | N | |
| 5) | Can analyze complex structures such as the balance of in-game mechanics, system interactions, and game economies. | N | |
| 6) | Can collaborate with diverse disciplines such as design, software, art, and psychology. | N | |
| 7) | Can develop innovative game ideas and produce original solutions for game aesthetics and experience. | N | |
| 8) | Can assume different roles in game projects and adapt to project schedules and task distribution. | N | |
| 9) | Can analyze and interpret existing games from structural, cultural, and ethical perspectives. | N | |
| 10) | Can initiate entrepreneurial processes such as launching their own game projects, securing investment, and building teams. | N | |
| 11) | Postgraduate education, industry certifications, or continuous learning in new technologies are available. | N |
| Prepared by and Date | ZEYNEP ÖZEN , February 2026 |
| Course Coordinator | ZEYNEP ÖZEN |
| Semester | Spring,Fall |
| Name of Instructor |
| Week | Subject |
| 1) | 1921 Constitution |
| 2) | Abolition of the Monarchy/Proclamation of the Republic |
| 3) | 1924 Constitution |
| 4) | Revolutionary Laws (3 Laws) |
| 5) | Republicanism and Its Reforms |
| 6) | Secularism and Its Reforms |
| 7) | Populism and Its Reforms |
| 8) | Nationalism and Its Reforms |
| 9) | Reformism and Its Reforms |
| 10) | Statism and Its Reforms |
| 11) | Political Developments Between 1924 and 1928 |
| 12) | Political Developments Between 1929 and 1938 |
| 13) | The Hatay Issue (1936–1939) |
| 14) | Political Developments Between 1939 and 1946 |
| Required/Recommended Readings | -Bülent Tanör, Osmanlı-Türk Anayasal Gelişmeleri, Yapı Kredi Yayınları, 2023 -Ahmet Mumcu, Tarih Açısından Türk Devriminin Temelleri ve Gelişimi, İnkılap Kitabevi Yayınları, 2020 -Ahmet Mumcu/Ergun Özbudun/Turhan Feyzioğlu/Yüksel Ülken/Agah Çubukçu, Atatürk İlkeleri ve İnkılap Tarihi II, YÖK Yayınları, 1997 -İlber Ortaylı, Türkiye’nin Yakın Tarihi, Kronik Yayınları, 2023 -İlber Ortaylı, Yakın Tarihin Gerçekleri, Kronik Yayınları, 2021 -İlber Ortaylı, Gazi Mustafa Kemal Atatürk, Kronik Yayınları, 2020 -Ekrem Buğra Ekinci, Osmanlı Hukuku, Arı Sanat Yayınları, 2021 -Coşkun Üçok/Ahmet Mumcu/Gülnihal Bozkurt, Türk Hukuk Tarihi, Turhan Kitabevi, 2023 -Halil İnalcık, İmparatorluktan Cumhuriyete, Kronik Yayınları, 2023 -Tarık Zafer Tunaya, Atatürk ve Atatürkçülük, Kronik Yayınları, 2023 -Fahir Armağanoğlu, Türk Siyasi Tarihi, Kronik Yayınları, 2022 | ||||||
| Teaching Methods | Lecture, course materials | ||||||
| Homework and Projects | |||||||
| Laboratory Work | |||||||
| Computer Use | |||||||
| Other Activities | |||||||
| Assessment Methods |
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| Course Administration |
ozenz@mef.edu.tr ozenz@mef.edu.tr, In cases of disciplinary issues that may arise within the scope of the course, Article 54 of Law No. 2547 shall apply. |
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| Activity | No/Weeks | Hours | Calculation | ||||
| No/Weeks per Semester | Preparing for the Activity | Spent in the Activity Itself | Completing the Activity Requirements | ||||
| Course Hours | 14 | 1 | 1 | 28 | |||
| Homework Assignments | 1 | 5 | 1 | 6 | |||
| Midterm(s) | 1 | 6 | 1 | 7 | |||
| Final Examination | 1 | 6 | 1 | 7 | |||
| Total Workload | 48 | ||||||
| Total Workload/25 | 1.9 | ||||||
| ECTS | 2 | ||||||