DGD 302 Game Design Studio IVMEF UniversityDegree Programs Digital Game DesignGeneral Information For StudentsDiploma SupplementErasmus Policy Statement
Digital Game Design
Bachelor Length of the Programme: 4 Number of Credits: 240 TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF: Level 6

ECTS Course Information Package

School/Faculty/Institute Faculty of Arts, Design and Architecture
Course Code DGD 302
Course Title in English Game Design Studio IV
Course Title in Turkish Oyun Tasarım Stüdyosu IV
Language of Instruction EN
Type of Course Seçiniz
Level of Course Seçiniz
Semester
Contact Hours per Week
Lecture: Recitation: Lab: Other:
Estimated Student Workload hours per semester
Number of Credits 8 ECTS
Grading Mode Standard Letter Grade
Pre-requisites None
Co-requisites None
Expected Prior Knowledge None
Registration Restrictions None
Overall Educational Objective
Course Description

Course Learning Outcomes and Competences

Upon successful completion of the course, the learner is expected to be able to:
Program Learning Outcomes/Course Learning Outcomes
1) Understands and utilizes fundamental concepts in areas such as game theory, interaction design, user experience, and player psychology.
2) Holistically grasps the process from conceptual design to publication and marketing, and can participate in every phase of this process.
3) Can effectively use game engines (Unity, Unreal, etc.), programming languages (C#, C++, etc.), and version control systems.
4) Can provide fundamental contributions to creative production processes such as 2D/3D modeling, animation, and sound design.
5) Can analyze complex structures such as the balance of in-game mechanics, system interactions, and game economies.
6) Can collaborate with diverse disciplines such as design, software, art, and psychology.
7) Can develop innovative game ideas and produce original solutions for game aesthetics and experience.
8) Can assume different roles in game projects and adapt to project schedules and task distribution.
9) Can analyze and interpret existing games from structural, cultural, and ethical perspectives.
10) Can initiate entrepreneurial processes such as launching their own game projects, securing investment, and building teams.
11) Postgraduate education, industry certifications, or continuous learning in new technologies are available.

Relation to Program Outcomes and Competences

N None S Supportive H Highly Related
     
Program Outcomes and Competences Level Assessed by
1) Understands and utilizes fundamental concepts in areas such as game theory, interaction design, user experience, and player psychology. N
2) Holistically grasps the process from conceptual design to publication and marketing, and can participate in every phase of this process. N
3) Can effectively use game engines (Unity, Unreal, etc.), programming languages (C#, C++, etc.), and version control systems. N
4) Can provide fundamental contributions to creative production processes such as 2D/3D modeling, animation, and sound design. N
5) Can analyze complex structures such as the balance of in-game mechanics, system interactions, and game economies. N
6) Can collaborate with diverse disciplines such as design, software, art, and psychology. N
7) Can develop innovative game ideas and produce original solutions for game aesthetics and experience. N
8) Can assume different roles in game projects and adapt to project schedules and task distribution. N
9) Can analyze and interpret existing games from structural, cultural, and ethical perspectives. N
10) Can initiate entrepreneurial processes such as launching their own game projects, securing investment, and building teams. N
11) Postgraduate education, industry certifications, or continuous learning in new technologies are available. N
Prepared by and Date ,
Course Coordinator
Semester
Name of Instructor

Course Contents

Week Subject
Required/Recommended Readings
Teaching Methods
Homework and Projects
Laboratory Work
Computer Use
Other Activities
Assessment Methods
Assessment Tools Count Weight
TOTAL %
Course Administration