| Psychology | |||||
| Bachelor | Length of the Programme: 4 | Number of Credits: 240 | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF: Level 6 |
| School/Faculty/Institute | Faculty of Arts, Design and Architecture | ||||
| Course Code | DGD 403 | ||||
| Course Title in English | Game Production | ||||
| Course Title in Turkish | Oyun Prodüksiyonu | ||||
| Language of Instruction | EN | ||||
| Type of Course | Seçiniz | ||||
| Level of Course | Seçiniz | ||||
| Semester | |||||
| Contact Hours per Week |
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| Estimated Student Workload | 120 hours per semester | ||||
| Number of Credits | 5 ECTS | ||||
| Grading Mode | Standard Letter Grade | ||||
| Pre-requisites | None | ||||
| Co-requisites | None | ||||
| Expected Prior Knowledge | None | ||||
| Registration Restrictions | None | ||||
| Overall Educational Objective | Learning to manage and execute a game production process from pre-production to release using industry-standard workflows and team coordination practices. | ||||
| Course Description | This course focuses on the practical and managerial aspects of digital game production. Students learn production methodologies such as Agile and Scrum, milestone planning, scope control, budgeting principles, risk management, and quality assurance processes. Working in teams, students simulate a real studio environment and manage the production cycle of a game project, emphasizing workflow efficiency, communication, and delivery. |
Course Learning Outcomes and CompetencesUpon successful completion of the course, the learner is expected to be able to:1) The gain the ability to plan and structure a game production pipeline using appropriate production methodologies. 2) The gain the ability to manage team roles, scheduling, scope, and risk within a game project. 3) The gain the ability to evaluate and adjust production processes based on iterative development feedback. |
| Program Learning Outcomes/Course Learning Outcomes | 1 | 2 | 3 |
|---|---|---|---|
| 1) Thorough knowledge of the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology. | |||
| 2) Understanding of and ability to apply essential research methods in psychology, including research design, data analysis, and data interpretation. | |||
| 3) Competence to use critical and creative thinking, skeptical inquiry and a scientific approach to solving problems related to behavior and mental processes. | |||
| 4) Understanding and ability to apply psychological principles, skills and values in personal, social, and organizational contexts. | |||
| 5) Ability to weigh evidence, to tolerate ambiguity, and to reflect other values that underpin psychology as a discipline. | |||
| 6) Internalization and dissemination of professional ethical standards. | |||
| 7) Demonstration of competence in information technologies, and the ability to use computer and other technologies for purposes related to the pursuit of knowledge in psychology and the broader social sciences. | |||
| 8) Skills to communicate the knowledge of psychological science effectively, in a variety of formats, in both Turkish and in English (in English, at least CEFR B2 level). | |||
| 9) Recognition, understanding, and respect for the complexity of sociocultural and international diversity. | |||
| 10) Recognition for the need for, and the skills to pursue, lifelong learning, inquiry, and self-improvement. | |||
| 11) Ability to formulate critical hypotheses based on psychological theory and literature, and design studies to test those hypotheses. | |||
| 12) Ability to acquire knowledge independently, and to plan one’s own learning. | |||
| 13) Demonstration of advanced competence in the clarity and composition of written work and presentations. |
| N None | S Supportive | H Highly Related |
| Program Outcomes and Competences | Level | Assessed by | |
| 1) | Thorough knowledge of the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology. | N | |
| 2) | Understanding of and ability to apply essential research methods in psychology, including research design, data analysis, and data interpretation. | N | |
| 3) | Competence to use critical and creative thinking, skeptical inquiry and a scientific approach to solving problems related to behavior and mental processes. | H | Exam,Homework,Derse Katılım |
| 4) | Understanding and ability to apply psychological principles, skills and values in personal, social, and organizational contexts. | N | |
| 5) | Ability to weigh evidence, to tolerate ambiguity, and to reflect other values that underpin psychology as a discipline. | N | |
| 6) | Internalization and dissemination of professional ethical standards. | N | |
| 7) | Demonstration of competence in information technologies, and the ability to use computer and other technologies for purposes related to the pursuit of knowledge in psychology and the broader social sciences. | N | |
| 8) | Skills to communicate the knowledge of psychological science effectively, in a variety of formats, in both Turkish and in English (in English, at least CEFR B2 level). | N | |
| 9) | Recognition, understanding, and respect for the complexity of sociocultural and international diversity. | S | Derse Katılım |
| 10) | Recognition for the need for, and the skills to pursue, lifelong learning, inquiry, and self-improvement. | S | Homework,Derse Katılım |
| 11) | Ability to formulate critical hypotheses based on psychological theory and literature, and design studies to test those hypotheses. | N | |
| 12) | Ability to acquire knowledge independently, and to plan one’s own learning. | S | Exam,Homework |
| 13) | Demonstration of advanced competence in the clarity and composition of written work and presentations. | H | Exam,Homework |
| Prepared by and Date | , |
| Course Coordinator | HÜSEYİN KUTAY TİNÇ |
| Semester | |
| Name of Instructor |
| Week | Subject |
| 1) | Production vs Design |
| 2) | Production Methodologies |
| 3) | Scope & Vertical Slice |
| 4) | Production Pipeline |
| 5) | Scheduling & Milestones |
| 6) | Budget & Resource Allocation |
| 7) | Risk Management |
| 8) | Production Plan Presentation |
| 9) | Communication & Documentation |
| 10) | QA & Iteration |
| 11) | Scope Creep & Crisis Management |
| 12) | Publisher & Stakeholders |
| 13) | Release Planning |
| 14) | Final Production Report & Presentation |
| Required/Recommended Readings | ||||||||||
| Teaching Methods | Project-based learning, team workshops, production simulations, milestone reviews, case analysis. | |||||||||
| Homework and Projects | ||||||||||
| Laboratory Work | ||||||||||
| Computer Use | ||||||||||
| Other Activities | ||||||||||
| Assessment Methods |
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| Course Administration |
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| Activity | No/Weeks | Hours | Calculation | ||||
| No/Weeks per Semester | Preparing for the Activity | Spent in the Activity Itself | Completing the Activity Requirements | ||||
| Course Hours | 14 | 3 | 3 | 84 | |||
| Presentations / Seminar | 4 | 2 | 1 | 12 | |||
| Project | 1 | 15 | 5 | 3 | 23 | ||
| Paper Submission | 1 | 0 | 1 | 1 | |||
| Total Workload | 120 | ||||||
| Total Workload/25 | 4.8 | ||||||
| ECTS | 5 | ||||||