DGD 403 Game ProductionMEF UniversityDegree Programs PsychologyGeneral Information For StudentsDiploma SupplementErasmus Policy Statement
Psychology
Bachelor Length of the Programme: 4 Number of Credits: 240 TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF: Level 6

ECTS Course Information Package

School/Faculty/Institute Faculty of Arts, Design and Architecture
Course Code DGD 403
Course Title in English Game Production
Course Title in Turkish Oyun Prodüksiyonu
Language of Instruction EN
Type of Course Seçiniz
Level of Course Seçiniz
Semester
Contact Hours per Week
Lecture: Recitation: Lab: Other:
Estimated Student Workload 120 hours per semester
Number of Credits 5 ECTS
Grading Mode Standard Letter Grade
Pre-requisites None
Co-requisites None
Expected Prior Knowledge None
Registration Restrictions None
Overall Educational Objective Learning to manage and execute a game production process from pre-production to release using industry-standard workflows and team coordination practices.
Course Description This course focuses on the practical and managerial aspects of digital game production. Students learn production methodologies such as Agile and Scrum, milestone planning, scope control, budgeting principles, risk management, and quality assurance processes. Working in teams, students simulate a real studio environment and manage the production cycle of a game project, emphasizing workflow efficiency, communication, and delivery.

Course Learning Outcomes and Competences

Upon successful completion of the course, the learner is expected to be able to:
1) The gain the ability to plan and structure a game production pipeline using appropriate production methodologies.
2) The gain the ability to manage team roles, scheduling, scope, and risk within a game project.
3) The gain the ability to evaluate and adjust production processes based on iterative development feedback.
Program Learning Outcomes/Course Learning Outcomes 1 2 3
1) Thorough knowledge of the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology.
2) Understanding of and ability to apply essential research methods in psychology, including research design, data analysis, and data interpretation.
3) Competence to use critical and creative thinking, skeptical inquiry and a scientific approach to solving problems related to behavior and mental processes.
4) Understanding and ability to apply psychological principles, skills and values in personal, social, and organizational contexts.
5) Ability to weigh evidence, to tolerate ambiguity, and to reflect other values that underpin psychology as a discipline.
6) Internalization and dissemination of professional ethical standards.
7) Demonstration of competence in information technologies, and the ability to use computer and other technologies for purposes related to the pursuit of knowledge in psychology and the broader social sciences.
8) Skills to communicate the knowledge of psychological science effectively, in a variety of formats, in both Turkish and in English (in English, at least CEFR B2 level).
9) Recognition, understanding, and respect for the complexity of sociocultural and international diversity.
10) Recognition for the need for, and the skills to pursue, lifelong learning, inquiry, and self-improvement.
11) Ability to formulate critical hypotheses based on psychological theory and literature, and design studies to test those hypotheses.
12) Ability to acquire knowledge independently, and to plan one’s own learning.
13) Demonstration of advanced competence in the clarity and composition of written work and presentations.

Relation to Program Outcomes and Competences

N None S Supportive H Highly Related
     
Program Outcomes and Competences Level Assessed by
1) Thorough knowledge of the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology. N
2) Understanding of and ability to apply essential research methods in psychology, including research design, data analysis, and data interpretation. N
3) Competence to use critical and creative thinking, skeptical inquiry and a scientific approach to solving problems related to behavior and mental processes. H Exam,Homework,Derse Katılım
4) Understanding and ability to apply psychological principles, skills and values in personal, social, and organizational contexts. N
5) Ability to weigh evidence, to tolerate ambiguity, and to reflect other values that underpin psychology as a discipline. N
6) Internalization and dissemination of professional ethical standards. N
7) Demonstration of competence in information technologies, and the ability to use computer and other technologies for purposes related to the pursuit of knowledge in psychology and the broader social sciences. N
8) Skills to communicate the knowledge of psychological science effectively, in a variety of formats, in both Turkish and in English (in English, at least CEFR B2 level). N
9) Recognition, understanding, and respect for the complexity of sociocultural and international diversity. S Derse Katılım
10) Recognition for the need for, and the skills to pursue, lifelong learning, inquiry, and self-improvement. S Homework,Derse Katılım
11) Ability to formulate critical hypotheses based on psychological theory and literature, and design studies to test those hypotheses. N
12) Ability to acquire knowledge independently, and to plan one’s own learning. S Exam,Homework
13) Demonstration of advanced competence in the clarity and composition of written work and presentations. H Exam,Homework
Prepared by and Date ,
Course Coordinator HÜSEYİN KUTAY TİNÇ
Semester
Name of Instructor

Course Contents

Week Subject
1) Production vs Design
2) Production Methodologies
3) Scope & Vertical Slice
4) Production Pipeline
5) Scheduling & Milestones
6) Budget & Resource Allocation
7) Risk Management
8) Production Plan Presentation
9) Communication & Documentation
10) QA & Iteration
11) Scope Creep & Crisis Management
12) Publisher & Stakeholders
13) Release Planning
14) Final Production Report & Presentation
Required/Recommended Readings
Teaching MethodsProject-based learning, team workshops, production simulations, milestone reviews, case analysis.
Homework and Projects
Laboratory Work
Computer Use
Other Activities
Assessment Methods
Assessment Tools Count Weight
Project 1 % 100
TOTAL % 100
Course Administration

ECTS Student Workload Estimation

Activity No/Weeks Hours Calculation
No/Weeks per Semester Preparing for the Activity Spent in the Activity Itself Completing the Activity Requirements
Course Hours 14 3 3 84
Presentations / Seminar 4 2 1 12
Project 1 15 5 3 23
Paper Submission 1 0 1 1
Total Workload 120
Total Workload/25 4.8
ECTS 5