School/Faculty/Institute Faculty of Arts, Design and Architecture
Course Code ARC 451
Course Title in English Game Design
Course Title in Turkish Oyun Tasarımı
Language of Instruction EN
Type of Course Flipped Classroom
Level of Course Advanced
Semester Spring
Contact Hours per Week
Lecture: Recitation: Lab: Other: 3
Estimated Student Workload 126 hours per semester
Number of Credits 5 ECTS
Grading Mode Standard Letter Grade
Pre-requisites ARC 202 - Architectural Design IV | INT 202 - Interior Design II
Expected Prior Knowledge 4 semesters of design studio
Co-requisites None
Registration Restrictions Only Undergraduate 3rd and 4th year Students
Overall Educational Objective To enhance one’s design skills to a higher level by focusing on user-oriented design thinking and hyper-casual game design
Course Description Game design process is similar to architectural design in many aspects such as; context relations, conceptual thinking, storytelling, structure, etc… The course focuses on hyper-causal games design. A software structure will be designed as a collective work. For this purpose, we will use Unity Engine and Playmaker plugin to convert hands on mockups to the digital world. The course also explores essentials of level design. Finally the game demos will be created within the context of digital world.
Course Description in Turkish Bu ders hyper-casual oyun tasarımı üzerine kuruludur. Derste yazılım taslakları oluşturma yolları; kollektif çalışma ile fiziksel mekanda gösterilecek daha sonra ise dijitale aktarılacaktır. Üretilen maketleri dijital dünyaya aktarırken Unity oyun motoru ve Playmaker eklentileri kullanılacaktır. Derste aynı zamanda oyunlarda mekan tasarımı incelikleri üzerinde durulacaktır. Sonuç olarak dijital dünyanın bağlamında oyun demoları üretilmiş olacaktır.

Course Learning Outcomes and Competences

Upon successful completion of the course, the learner is expected to be able to:
1) comprehend the power of the game engines in architecture;
2) design and represent virtual environments;
3) develop game/software/program structures.
Program Learning Outcomes/Course Learning Outcomes 1 2 3
1) Thorough knowledge of the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology.
2) Understanding of and ability to apply essential research methods in psychology, including research design, data analysis, and data interpretation.
3) Competence to use critical and creative thinking, skeptical inquiry and a scientific approach to solving problems related to behavior and mental processes.
4) Understanding and ability to apply psychological principles, skills and values in personal, social, and organizational contexts.
5) Ability to weigh evidence, to tolerate ambiguity, and to reflect other values that underpin psychology as a discipline.
6) Internalization and dissemination of professional ethical standards.
7) Demonstration of competence in information technologies, and the ability to use computer and other technologies for purposes related to the pursuit of knowledge in psychology and the broader social sciences.
8) Skills to communicate the knowledge of psychological science effectively, in a variety of formats, in both Turkish and in English (in English, at least CEFR B2 level).
9) Recognition, understanding, and respect for the complexity of sociocultural and international diversity.
10) Recognition for the need for, and the skills to pursue, lifelong learning, inquiry, and self-improvement.
11) Ability to formulate critical hypotheses based on psychological theory and literature, and design studies to test those hypotheses.
12) Ability to acquire knowledge independently, and to plan one’s own learning.
13) Demonstration of advanced competence in the clarity and composition of written work and presentations.

Relation to Program Outcomes and Competences

N None S Supportive H Highly Related
     
Program Outcomes and Competences Level Assessed by
1) Thorough knowledge of the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology. N
2) Understanding of and ability to apply essential research methods in psychology, including research design, data analysis, and data interpretation. N
3) Competence to use critical and creative thinking, skeptical inquiry and a scientific approach to solving problems related to behavior and mental processes. H Exam,HW,Participation
4) Understanding and ability to apply psychological principles, skills and values in personal, social, and organizational contexts. N
5) Ability to weigh evidence, to tolerate ambiguity, and to reflect other values that underpin psychology as a discipline. N
6) Internalization and dissemination of professional ethical standards. N
7) Demonstration of competence in information technologies, and the ability to use computer and other technologies for purposes related to the pursuit of knowledge in psychology and the broader social sciences. N
8) Skills to communicate the knowledge of psychological science effectively, in a variety of formats, in both Turkish and in English (in English, at least CEFR B2 level). N
9) Recognition, understanding, and respect for the complexity of sociocultural and international diversity. S Participation
10) Recognition for the need for, and the skills to pursue, lifelong learning, inquiry, and self-improvement. S HW,Participation
11) Ability to formulate critical hypotheses based on psychological theory and literature, and design studies to test those hypotheses. N
12) Ability to acquire knowledge independently, and to plan one’s own learning. S Exam,HW
13) Demonstration of advanced competence in the clarity and composition of written work and presentations. H Exam,HW
Prepared by and Date EGEMEN NARDERELİ , April 2022
Course Coordinator AKTS1
Semester Spring
Name of Instructor Öğr. Gör. DUYGU UZUNALI NARDERELİ

Course Contents

Week Subject
1) Introduction
2) Game Design Presentation
3) First Game! (Workshop)
4) Introduction to Unity
5) Introduction to Playmaker
6) UX / UI Design Skype Presentation
7) Create ideas for the final project
8) Final Project Student Presentations
9) Content creation tool: 3Ds Max
10) Desk crit and technical support
11) Desk crit at a game studio
12) Desk crit and technical support
13) Desk crit and technical support
14) Final Presentations and demos
15) Final Assessment Period
16) Final Assessment Period
Required/Recommended ReadingsRecommended Reading: http://8kindsoffun.com Jesse Schell, The Art of Game Design Edward Casey, The Fate of Place: A Philosophical History
Teaching MethodsThe methodology unfolds the use of Game Design to a conceptual experience design should engage from the earliest stages of the design process. Through the use of game engines and content creation tools, game design also studies user-oriented products and experiences.
Homework and Projects3 Assignments and a Final Submisson
Laboratory Work-
Computer Useyes
Other Activities-
Assessment Methods
Assessment Tools Count Weight
Attendance 1 % 20
Homework Assignments 3 % 30
Final Examination 1 % 50
TOTAL % 100
Course Administration narderelie@mef.edu.tr

Attending both submissions including the Final Submission are crucial elements in the final grade. Late submissions will not be accepted. 70% attendance are compulsory for a successful outcome. Academic Dishonesty and Plagiarism: YÖK Disciplinary Regulation.

ECTS Student Workload Estimation

Activity No/Weeks Hours Calculation
No/Weeks per Semester Preparing for the Activity Spent in the Activity Itself Completing the Activity Requirements
Course Hours 14 1 3 1 70
Homework Assignments 14 4 56
Total Workload 126
Total Workload/25 5.0
ECTS 5