ARC 451 Game DesignMEF UniversityDegree Programs ArchitectureGeneral Information For StudentsDiploma SupplementErasmus Policy Statement
Architecture
Bachelor Length of the Programme: 4 Number of Credits: 240 TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF: Level 6

ECTS Course Information Package

School/Faculty/Institute Faculty of Arts, Design and Architecture
Course Code ARC 451
Course Title in English Game Design
Course Title in Turkish Oyun Tasarımı
Language of Instruction EN
Type of Course Flipped Classroom
Level of Course Advanced
Semester Spring
Contact Hours per Week
Lecture: - Recitation: - Lab: - Other: 3
Estimated Student Workload 126 hours per semester
Number of Credits 5 ECTS
Grading Mode Standard Letter Grade
Pre-requisites ARC 202 - Architectural Design IV | INT 202 - Interior Design II
ARC 202 - Architectural Design IV | INT 202 - Interior Design II
Co-requisites None
Expected Prior Knowledge 4 semesters of design studio
Registration Restrictions Only Undergraduate 3rd and 4th year Students
Overall Educational Objective To enhance one’s design skills to a higher level by focusing on user-oriented design thinking and hyper-casual game design
Course Description Game design process is similar to architectural design in many aspects such as; context relations, conceptual thinking, storytelling, structure, etc… The course focuses on hyper-causal games design. A software structure will be designed as a collective work. For this purpose, we will use Unity Engine and Playmaker plugin to convert hands on mockups to the digital world. The course also explores essentials of level design. Finally the game demos will be created within the context of digital world.

Course Learning Outcomes and Competences

Upon successful completion of the course, the learner is expected to be able to:
1) comprehend the power of the game engines in architecture;
2) design and represent virtual environments;
3) develop game/software/program structures.
Program Learning Outcomes/Course Learning Outcomes 1 2 3
1) An ability to conceptualize, develop, and implement creative and innovative design solutions across varying scales and complexities, integrating both theoretical and practical aspects of architectural services.
2) An ability of evaluating, applying, and synthesizing technical, aesthetic, and ethical dimensions of architectural knowledge with a scientific and critical approach, ensuring feasible and sustainable outcomes.
3) A competence to analyze historical, cultural, and theoretical contexts of architectural works and environments while fostering an intellectual perspective for critical engagement with global and local issues.
4) A skill in effectively utilizing analog and digital tools, including freehand sketches, digital modeling, and graphical representation techniques, to clearly articulate architectural ideas and processes to a range of audiences.
5) An awareness of and commitment to ethical principles and professional responsibilities by addressing societal needs, promoting environmental sustainability, respecting cultural diversity.
6) An ability to conduct rigorous research, analyze and synthesize data, and apply theories, methods, and intellectual frameworks on design subjects.
7) A commitment to collaborate effectively in interdisciplinary and multicultural environments, showcasing leadership and coordinating efforts among professionals involved in shaping the built environment.

Relation to Program Outcomes and Competences

N None S Supportive H Highly Related
     
Program Outcomes and Competences Level Assessed by
1) An ability to conceptualize, develop, and implement creative and innovative design solutions across varying scales and complexities, integrating both theoretical and practical aspects of architectural services. N
2) An ability of evaluating, applying, and synthesizing technical, aesthetic, and ethical dimensions of architectural knowledge with a scientific and critical approach, ensuring feasible and sustainable outcomes. N
3) A competence to analyze historical, cultural, and theoretical contexts of architectural works and environments while fostering an intellectual perspective for critical engagement with global and local issues. H HW
4) A skill in effectively utilizing analog and digital tools, including freehand sketches, digital modeling, and graphical representation techniques, to clearly articulate architectural ideas and processes to a range of audiences. H HW
5) An awareness of and commitment to ethical principles and professional responsibilities by addressing societal needs, promoting environmental sustainability, respecting cultural diversity. S HW
6) An ability to conduct rigorous research, analyze and synthesize data, and apply theories, methods, and intellectual frameworks on design subjects. N
7) A commitment to collaborate effectively in interdisciplinary and multicultural environments, showcasing leadership and coordinating efforts among professionals involved in shaping the built environment. S HW
Prepared by and Date , April 2022
Course Coordinator AKTS1
Semester Spring
Name of Instructor

Course Contents

Week Subject
1) Introduction
2) Game Design Presentation
3) First Game! (Workshop)
4) Introduction to Unity
5) Introduction to Playmaker
6) UX / UI Design Skype Presentation
7) Create ideas for the final project
8) Final Project Student Presentations
9) Content creation tool: 3Ds Max
10) Desk crit and technical support
11) Desk crit at a game studio
12) Desk crit and technical support
13) Desk crit and technical support
14) Final Presentations and demos
15) Final Assessment Period
16) Final Assessment Period
Required/Recommended ReadingsRecommended Reading: http://8kindsoffun.com Jesse Schell, The Art of Game Design Edward Casey, The Fate of Place: A Philosophical History
Teaching MethodsThe methodology unfolds the use of Game Design to a conceptual experience design should engage from the earliest stages of the design process. Through the use of game engines and content creation tools, game design also studies user-oriented products and experiences.
Homework and Projects3 Assignments and a Final Submisson
Laboratory Work-
Computer UseYes
Other Activities-
Assessment Methods
Assessment Tools Count Weight
Attendance 1 % 20
Homework Assignments 3 % 30
Final Examination 1 % 50
TOTAL % 100
Course Administration narderelie@mef.edu.tr
-
Attending both submissions including the Final Submission are crucial elements in the final grade. Late submissions will not be accepted. 70% attendance are compulsory for a successful outcome. Academic Dishonesty and Plagiarism: YÖK Disciplinary Regulation.

ECTS Student Workload Estimation

Activity No/Weeks Hours Calculation
No/Weeks per Semester Preparing for the Activity Spent in the Activity Itself Completing the Activity Requirements
Course Hours 14 1 3 1 70
Homework Assignments 14 4 56
Total Workload 126
Total Workload/25 5.0
ECTS 5