| Architecture | |||||
| Bachelor | Length of the Programme: 4 | Number of Credits: 240 | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF: Level 6 |
| School/Faculty/Institute | Faculty of Arts, Design and Architecture | ||||
| Course Code | FADA 212 | ||||
| Course Title in English | Digital Communication II | ||||
| Course Title in Turkish | Dijital İletişim II | ||||
| Language of Instruction | EN | ||||
| Type of Course | Ters-yüz öğrenme | ||||
| Level of Course | Orta | ||||
| Semester | Spring | ||||
| Contact Hours per Week |
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| Estimated Student Workload | 154 hours per semester | ||||
| Number of Credits | 6 ECTS | ||||
| Grading Mode | Standard Letter Grade | ||||
| Pre-requisites |
FADA 211 - Digital Communication I |
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| Co-requisites | None | ||||
| Expected Prior Knowledge | Basic modelling, basic digital representation tool usage | ||||
| Registration Restrictions | Only Undergraduate Students | ||||
| Overall Educational Objective | To learn to bring architectural representation techniques into the computer realm | ||||
| Course Description | The course focuses on advanced 3D modeling, parametric design tools and advanced digital representation techniques in architectural and interior design. It uses previous basic 3d modelling and representation learnings from FADA 211 course as basis to improve. For this purpose, Rhinoceros 5 is used as a 3D modeling tool together with Grasshopper plugin as a parametric design tool. Different media types are introduced to enrich representation techniques and express the potential of architectural design through various programs: Adobe Premiere for video and motion editing, Adobe Photoshop and Illustrator for image manipulation and diagramming and Adobe Indesign for layouts are used. The application of the techniques will be explicit within a digital premise, which include image manipulation, diagrams and modeling. |
Course Learning Outcomes and CompetencesUpon successful completion of the course, the learner is expected to be able to:1) understand the powerful role of digital communication techniques for architectural representation; 2) represent the existing environment by diagrams, mappings, modeling, rendering and graphic presentation qualitatively and quantitatively; 3) express ideas by means of digital graphical methods; 4) use parametric design tools; 5) use renderings and graphic visualization in the digital medium by means of hybrid representations. |
| Program Learning Outcomes/Course Learning Outcomes | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| 1) An ability to conceptualize, develop, and implement creative and innovative design solutions across varying scales and complexities, integrating both theoretical and practical aspects of architectural services. | |||||
| 2) An ability of evaluating, applying, and synthesizing technical, aesthetic, and ethical dimensions of architectural knowledge with a scientific and critical approach, ensuring feasible and sustainable outcomes. | |||||
| 3) A competence to analyze historical, cultural, and theoretical contexts of architectural works and environments while fostering an intellectual perspective for critical engagement with global and local issues. | |||||
| 4) A skill in effectively utilizing analog and digital tools, including freehand sketches, digital modeling, and graphical representation techniques, to clearly articulate architectural ideas and processes to a range of audiences. | |||||
| 5) An awareness of and commitment to ethical principles and professional responsibilities by addressing societal needs, promoting environmental sustainability, respecting cultural diversity. | |||||
| 6) An ability to conduct rigorous research, analyze and synthesize data, and apply theories, methods, and intellectual frameworks on design subjects. | |||||
| 7) A commitment to collaborate effectively in interdisciplinary and multicultural environments, showcasing leadership and coordinating efforts among professionals involved in shaping the built environment. |
| N None | S Supportive | H Highly Related |
| Program Outcomes and Competences | Level | Assessed by | |
| 1) | An ability to conceptualize, develop, and implement creative and innovative design solutions across varying scales and complexities, integrating both theoretical and practical aspects of architectural services. | S | Homework |
| 2) | An ability of evaluating, applying, and synthesizing technical, aesthetic, and ethical dimensions of architectural knowledge with a scientific and critical approach, ensuring feasible and sustainable outcomes. | S | Homework |
| 3) | A competence to analyze historical, cultural, and theoretical contexts of architectural works and environments while fostering an intellectual perspective for critical engagement with global and local issues. | N | |
| 4) | A skill in effectively utilizing analog and digital tools, including freehand sketches, digital modeling, and graphical representation techniques, to clearly articulate architectural ideas and processes to a range of audiences. | H | Homework |
| 5) | An awareness of and commitment to ethical principles and professional responsibilities by addressing societal needs, promoting environmental sustainability, respecting cultural diversity. | N | |
| 6) | An ability to conduct rigorous research, analyze and synthesize data, and apply theories, methods, and intellectual frameworks on design subjects. | S | Homework |
| 7) | A commitment to collaborate effectively in interdisciplinary and multicultural environments, showcasing leadership and coordinating efforts among professionals involved in shaping the built environment. | N |
| Prepared by and Date | TURAN ALTINTAŞ , December 2023 |
| Course Coordinator | AKTS1 |
| Semester | Spring |
| Name of Instructor |
| Week | Subject |
| 1) | Rhino 3D – Grasshopper – Introduction |
| 2) | Rhino 3D – Grasshopper – Adaptation – Math Operations |
| 3) | Rhino 3D – Grasshopper – Attractor Point |
| 4) | Rhino 3D – Grasshopper – Paneling & Morphing |
| 5) | Rhino 3D – Grasshopper – Presentation (Digital Fabrication) |
| 6) | Adobe Illustrator & Premiere– Preparing Video Materials and Basic Video |
| 7) | Adobe Premiere – Video Editing, Animation - Dynamic Visualizations |
| 8) | Rhino 3D – Vray – Advanced Materials – Texture and Mapping |
| 9) | Rhino 3D – Vray – Advanced Lighting and Camera |
| 10) | Adobe Photoshop – Post Production |
| 11) | Adobe Illustrator – Vectoral Drawing and Diagramming |
| 12) | Adobe Indesign – Introduction |
| 13) | Adobe Indesign – Poster and Booklet Layout |
| 14) | Student work presentation and feedback |
| 15) | Final Assessment Period |
| 16) | Final Assessment Period |
| Required/Recommended Readings | Recommended Reading: Schwartz, L (2004) Adobe Photoshop for VFX Artists, Course Technology PTR, New York. Alspach, T (2009) Illustrator CS4 bible, Wiley Pub., Indianapolis. R McNeel & Associates, (2006) Rhinoceros Level 1 Training Manual, Robert McNeel & Assoc, Seattle. R McNeel & Associates, (2006) Rhinoceros Level 2 Training Manual, Robert McNeel & Assoc, Seattle. Chiang C. and Alomar D., (2009), Rendering Plugin For Designers, ASGVIS, U.S.A. | |||||||||||||||
| Teaching Methods | In-class applications, Assignments and student presentations related with different programs and skills. The methodology unfolds the use of Digital Communication to a conceptual manipulation design should engage from the earliest stages of the design process. Through the use of technical drafting and modeling techniques, digital communication also studies rendering and post-processing phase of image and graphic presentation. Across an array of visual representations that include but are not limited to modeling, drafting rendering and graphic design the methods describe the conveyance of ideas and information in forms that can be read or looked upon. | |||||||||||||||
| Homework and Projects | 10 pre-class quiz, 6 assignments (1 as a presentation ) and 1 final submission | |||||||||||||||
| Laboratory Work | - | |||||||||||||||
| Computer Use | Yes | |||||||||||||||
| Other Activities | - | |||||||||||||||
| Assessment Methods |
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| Course Administration |
altintast@mef.edu.tr Student participation will be essential for the visual communication studio. Attending both submissions including the Final Portfolio Submission are crucial elements in the final grade. Late submissions will not be accepted. 70% attendance are compulsory for a successful outcome. Academic Dishonesty and Plagiarism: YÖK Disciplinary Regulation. |
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| Activity | No/Weeks | Hours | Calculation | ||||
| No/Weeks per Semester | Preparing for the Activity | Spent in the Activity Itself | Completing the Activity Requirements | ||||
| Course Hours | 14 | 1 | 3 | 1 | 70 | ||
| Homework Assignments | 6 | 8 | 2 | 1 | 66 | ||
| Final Examination | 1 | 15 | 2 | 1 | 18 | ||
| Total Workload | 154 | ||||||
| Total Workload/25 | 6.2 | ||||||
| ECTS | 6 | ||||||