Civil Engineering | |||||
Bachelor | Length of the Programme: 4 | Number of Credits: 240 | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF: Level 6 |
School/Faculty/Institute | Faculty of Engineering | ||||||
Course Code | COMP 428 | ||||||
Course Title in English | Human-Computer Interaction | ||||||
Course Title in Turkish | İnsan-Bilgisayar Etkileşimi | ||||||
Language of Instruction | EN | ||||||
Type of Course | Exercise,Flipped Classroom,Lecture | ||||||
Level of Course | Introductory | ||||||
Semester | Spring | ||||||
Contact Hours per Week |
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Estimated Student Workload | 157 hours per semester | ||||||
Number of Credits | 6 ECTS | ||||||
Grading Mode | Standard Letter Grade | ||||||
Pre-requisites | None | ||||||
Co-requisites | None | ||||||
Expected Prior Knowledge | None | ||||||
Registration Restrictions | Only Undergraduate Students | ||||||
Overall Educational Objective | To learn the principles and characteristics of human-computer interaction, such as direct manipulation, usability affordances, and interaction design heuristics; the workflow for designing and evaluating user-centered designs, from need-finding to prototyping to evaluation; the current state of research and development in human-computer interaction, such as augmented reality, wearable devices, and robotics. | ||||||
Course Description | This course is an introductory course on human-computer interaction. It does not presuppose any earlier knowledge of human-computer interaction, computer science, or psychology. The class covers three broad categories of topics within human-computer interaction: (a) the principles and characteristics of the interaction between humans and computers; (b) the techniques for designing and evaluating user-centered systems; and (c) current areas of cutting-edge research and development in human-computer interaction. |
Course Learning Outcomes and CompetencesUpon successful completion of the course, the learner is expected to be able to:1) Explain and discuss the main issues related to human-computer interaction context; 2) Design user interfaces and experiences grounded in known principles of usability and human-computer interaction; 3) Iteratively prototype, evaluate, and improve user-centered designs with user feedback; 4) Apply those skills to open or new areas of development in human-computer interaction; 5) Acknowledge and elaborate on the ethical and professional issues with required background knowledge; 6) Perform effectively and efficiently in a project team; 7) Acquire and apply new knowledge from the given resources. |
Program Learning Outcomes/Course Learning Outcomes | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
1) An ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics | |||||||
2) An ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors | |||||||
3) An ability to communicate effectively with a range of audiences | |||||||
4) An ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts | |||||||
5) An ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives | |||||||
6) An ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions | |||||||
7) An ability to acquire and apply new knowledge as needed, using appropriate learning strategies |
N None | S Supportive | H Highly Related |
Program Outcomes and Competences | Level | Assessed by | |
1) | An ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics | S | Exam,HW,Project |
2) | An ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors | S | |
3) | An ability to communicate effectively with a range of audiences | H | Exam,HW,Project |
4) | An ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts | S | Project |
5) | An ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives | H | Exam,HW,Project |
6) | An ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions | N | |
7) | An ability to acquire and apply new knowledge as needed, using appropriate learning strategies | S | Project |
Prepared by and Date | TUNA ÇAKAR , December 2018 |
Course Coordinator | TUNA ÇAKAR |
Semester | Spring |
Name of Instructor | Asst. Prof. Dr. TUNA ÇAKAR |
Week | Subject |
1) | Introduction & Usability of Interactive Systems (1.1) |
2) | Universal Usability (1.2) & Exploring HCI (1.3) |
3) | Principles (2.1) |
4) | Feedback Cycles (2.2) |
5) | Direct Manipulation (2.3) & Human Abilities (2.4) |
6) | Design Principles & Heuristics (2.5) |
7) | Mental Models & Representations (2.6) |
8) | Task Analysis (2.7) |
9) | Distributed Cognition (2.8) & Interfaces & Politics (2.9 ) |
10) | Methods (3.1), Ethics, & Human Reearch (3.2) |
11) | Needfinding (3.3) & Design Alternatives (3.4) |
12) | Prototyping (3.5) & Evaluation (3.6) |
13) | Applications: Technology (4.1), Ideas (4.2), & Domains (4.3) |
14) | Related Fields & Next Steps (5.2 & 5.3) |
15) | Final Examination/Project/Presentation Period |
16) | Final Examination/Project/Presentation Period |
Required/Recommended Readings | Dix A. et al., Human-Computer Interaction. Harlow, England: Prentice Hall, 2004, ISBN-10: 0130461091. Shneiderman, B., & Plaisant, C. Designing the User Interface. Pearson Publishing, 2013. | ||||||||||||||||||||||||
Teaching Methods | Flipped classroom. Students work individually for assignments. | ||||||||||||||||||||||||
Homework and Projects | Assignments & Project | ||||||||||||||||||||||||
Laboratory Work | Laboratory study | ||||||||||||||||||||||||
Computer Use | Required | ||||||||||||||||||||||||
Other Activities | None | ||||||||||||||||||||||||
Assessment Methods |
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Course Administration |
cakart@mef.edu.tr 0 212 395 37 45 Instructor’s office: 5th floor Phone number: 0 212 395 37 50 Office hours: After the lecture hours. E-mail address: cakart@mef.edu.tr Rules for attendance: YÖK Regulations. Statement on plagiarism: YÖK Regulations. http://3fcampus.mef.edu.tr/uploads/cms/webadmin.mef.edu.tr/4833_2.pdf |
Activity | No/Weeks | Hours | Calculation | ||||
No/Weeks per Semester | Preparing for the Activity | Spent in the Activity Itself | Completing the Activity Requirements | ||||
Course Hours | 14 | 2 | 4 | 84 | |||
Project | 1 | 10 | 20 | 30 | |||
Homework Assignments | 5 | 2 | 3 | 25 | |||
Final Examination | 1 | 15 | 3 | 18 | |||
Total Workload | 157 | ||||||
Total Workload/25 | 6.3 | ||||||
ECTS | 6 |