ARC 453 Cyberculture 2.0MEF UniversityDegree Programs PsychologyGeneral Information For StudentsDiploma SupplementErasmus Policy Statement
Psychology
Bachelor Length of the Programme: 4 Number of Credits: 240 TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF: Level 6

Ders Genel Tanıtım Bilgileri

School/Faculty/Institute Faculty of Arts, Design and Architecture
Course Code ARC 453
Course Title in English Cyberculture 2.0
Course Title in Turkish Siberkültür 2.0
Language of Instruction EN
Type of Course Flipped Classroom
Level of Course Advanced
Semester Fall
Contact Hours per Week
Lecture: 3 Recitation: - Lab: - Other: -
Estimated Student Workload 126 hours per semester
Number of Credits 5 ECTS
Grading Mode Standard Letter Grade
Pre-requisites None
Expected Prior Knowledge 4 semesters of design studio
Co-requisites None
Registration Restrictions Only Undergraduate Students
Overall Educational Objective To learn to understand the intersection of technology, culture, and society as we navigate the second quarter of the 21st century.
Course Description This course explores the cultural, social, ethical, and political impact of the internet and digital technologies, especially for the second quarter of the 21st century, i.e., in the new age of metaverses, cryptocurrencies, hyper-real games, and advanced AI (LLMs). Students will examine the past and present state of cyber communities, the evolution of cyberculture through Web1, Web2 and Web3, challenges on our analog and digital identities, social media and its post-truth narrative formation, digital art, and all new cultural, social, and ethical challenges posed by such unprecedented technologies. Special emphasis will be given to architectural and philosophical aspects of cyberculture later in the semester. Students will prepare presentations aimed at finding cross-cultural intersections between architecture and cyberculture.
Course Description in Turkish Bu ders, 21. yüzyılın ikinci çeyreğinde, metaverse’ler (3 boyutlu dünyalar), kripto paralar, hiper-gerçek 3D oyunlar ve gelişmiş yapay zekanın bu yeni çağında, internetin ve dijital teknolojilerin kültürel, sosyal, etik ve politik etkisini ortaya çıkarmaya çalışacaktır. Öğrenciler siber toplulukların geçmiş ve şimdiki oluşumunu, Web1, Web2 ve Web3’ün tarihsel gelişimi üzerinden siber kültürün evrimini, analog ve dijital kimliklerimiz üzerindeki tehditleri, sosyal medyayı ve onun post-truth sonrası hikayelerini, dijital sanatı ve son 20 yılda geliştirilmiş olan, daha önce benzeri görülmemiş teknolojilerin ortaya çıkardığı tüm yeni kültürel, sosyal ve etik meseleleri inceleyecekler. Sömesterin ilerleyen haftalarında tüm bu konular mimarlık teorisi, felsefesi ve pratiği açısından da irdelenecektir; Öğrencilerden derste öğrendiklerini, sene sonunda yapacakları sunumlarda mimarlık eğitiminde kazandıkları bilgilerin ışığında yorumlamaları beklenecektir.

Course Learning Outcomes and Competences

Upon successful completion of the course, the learner is expected to be able to:
1) understand the term "cyberculture" and its historical development;
2) understand the new challenges of current technologies on humans;
3) comprehend the impact of digital technologies on society and culture;
4) appreciate the formation of communities in digital spaces;
5) critically think towards the ethical implications of digital technologies;
6) apply cybercultural ideas into architectural theory/practice.
Program Learning Outcomes/Course Learning Outcomes 1 2 3 4 5 6
1) Thorough knowledge of the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology.
2) Understanding of and ability to apply essential research methods in psychology, including research design, data analysis, and data interpretation.
3) Competence to use critical and creative thinking, skeptical inquiry and a scientific approach to solving problems related to behavior and mental processes.
4) Understanding and ability to apply psychological principles, skills and values in personal, social, and organizational contexts.
5) Ability to weigh evidence, to tolerate ambiguity, and to reflect other values that underpin psychology as a discipline.
6) Internalization and dissemination of professional ethical standards.
7) Demonstration of competence in information technologies, and the ability to use computer and other technologies for purposes related to the pursuit of knowledge in psychology and the broader social sciences.
8) Skills to communicate the knowledge of psychological science effectively, in a variety of formats, in both Turkish and in English (in English, at least CEFR B2 level).
9) Recognition, understanding, and respect for the complexity of sociocultural and international diversity.
10) Recognition for the need for, and the skills to pursue, lifelong learning, inquiry, and self-improvement.
11) Ability to formulate critical hypotheses based on psychological theory and literature, and design studies to test those hypotheses.
12) Ability to acquire knowledge independently, and to plan one’s own learning.
13) Demonstration of advanced competence in the clarity and composition of written work and presentations.

Relation to Program Outcomes and Competences

N None S Supportive H Highly Related
     
Program Outcomes and Competences Level Assessed by
1) Thorough knowledge of the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology. N
2) Understanding of and ability to apply essential research methods in psychology, including research design, data analysis, and data interpretation. N
3) Competence to use critical and creative thinking, skeptical inquiry and a scientific approach to solving problems related to behavior and mental processes. H Exam,HW,Participation
4) Understanding and ability to apply psychological principles, skills and values in personal, social, and organizational contexts. N
5) Ability to weigh evidence, to tolerate ambiguity, and to reflect other values that underpin psychology as a discipline. N
6) Internalization and dissemination of professional ethical standards. N
7) Demonstration of competence in information technologies, and the ability to use computer and other technologies for purposes related to the pursuit of knowledge in psychology and the broader social sciences. N
8) Skills to communicate the knowledge of psychological science effectively, in a variety of formats, in both Turkish and in English (in English, at least CEFR B2 level). N
9) Recognition, understanding, and respect for the complexity of sociocultural and international diversity. S Participation
10) Recognition for the need for, and the skills to pursue, lifelong learning, inquiry, and self-improvement. S HW,Participation
11) Ability to formulate critical hypotheses based on psychological theory and literature, and design studies to test those hypotheses. N
12) Ability to acquire knowledge independently, and to plan one’s own learning. S Exam,HW
13) Demonstration of advanced competence in the clarity and composition of written work and presentations. H Exam,HW
Prepared by and Date CEMİL ŞİNASİ TÜRÜN , October 2024
Course Coordinator İREM NAZ KAYA
Semester Fall
Name of Instructor Öğr. Gör. CEMİL ŞİNASİ TÜRÜN

Course Contents

Week Subject
1) Introduction to Cyberculture: Culture of Cyberspace, Digital Society, Digital Ethics, Cyberpunks.
2) Art, literature, cinema, games: Visual definitions of Cyberspaces
3) Evolution of Cyberculture concepts via Web1, Web2 and Web3.
4) Cambridge Analytica Disaster: Narratives in the age of Post-truth
5) Ethical and Philosophical Dimensions: Digital Rights, Open Source movement, hacker ethics, AI.
6) Midterm
7) Digital IDs in Cyberspace: the concept of citizenship, the issue of identity, states & borders.
8) Digital Art and Cyber Aesthetics: Impact of Digital Technologies on Art and Aesthetics (VR etc.)
9) Cryptocurrencies and Blockchain: Evolution of finance and the new world economy, from bitcoin & ether to tether and BRICS currency. Transmutation of Cyberpunks to Cypherpunks.
10) Cybersecurity and Privacy: Issues of Privacy, Surveillance, and Data Security
11) Evolution of AI in the last decade: Hard challenges for humans from software.
12) Reflections of Cyberculture in architecture: Metaverse, virtual worlds, 3D games, real meetings in virtual spaces, effects on our environment.
13) Future societies, cyberspaces and their cross-cultural relationship with architecture.
14) Presentations and discussion
15) Final examination period
16) Final examination period
Required/Recommended Readingshttps://www.eff.org, Steven Levy : Hackers, Chapter 2 “The Hacker Ethic”, Chris Dixon : “Read, Write, Own”, Balaji Shirinivasan : “The Network State”, Fred Turner, “From Counterculture to Cyberculture”, chapters 5–8, Andy Greenberg: This Machine Kills Secrets: How WikiLeakers, Cypherpunks, and Hacktivists Aim to Free the World’s Information (2012), chapters 1-4, William Gibson; “Neuromancer”, Blogs of Chris Dixon and Vitalik Buterin. Bruce Scheier: “Data And Goliath”, Cem Say: “50 Soruda Yapay Zeka”. Articles: “A Declaration of the Independence of Cyberspace” By John Perry Barlow (1996) Mitchell Kapor and John Perry Barlow, “Across the Electronic Frontier” (1990), , “Bitcoin: A Peer-to-peer Electronic Cash System (2009)”, “Ashish Vaswani et al.Attention is All You Need (2017)” Films: “Ready Player One”, “Blade Runner” and “Blade Runner 2049”.
Teaching MethodsSlideshow, expert visitors, film viewing, discussion and reading.
Homework and Projects2 Assignments, 1 Midterm, and 1 Final Presentation
Laboratory Work-
Computer UseYes
Other ActivitiesExpert visitors: Dr. Emre Erkal, Akca Elmas, İsmail Hakkı Polat.
Assessment Methods
Assessment Tools Count Weight
TOTAL %
Course Administration cemil.turun@gmail.com
-
Email: cemil.turun@gmail.com Attendance is essential for this course. Class participation may be evaluated by uninformed quizzes. Students are required to attend % 70 of the classes in theoretical courses. Consequently, absenteeism exceeding 4 weeks (classes) will result in failure. %70 Attendance is essential for this course. Most of the class time will be allocated to discussion of weekly topics. Students have to be prepared and upload their weekly assignments before coming to class late submissions take points off. All students are responsible for behaving personally and academically in a way that is expected from a university student. That behavior includes but is not limited to respecting views and ideas of peers; not being involved in discriminating behavior concerning race, religious beliefs, sexual orientation; always using one’s own ideas in their projects. Academic Dishonesty and Plagiarism: YOK Disciplinary Regulation

ECTS Student Workload Estimation

Activity No/Weeks Hours Calculation
No/Weeks per Semester Preparing for the Activity Spent in the Activity Itself Completing the Activity Requirements
Course Hours 14 1 3 1 70
Homework Assignments 14 4 56
Total Workload 126
Total Workload/25 5.0
ECTS 5