Course Description in Turkish |
Mevcut görselleştirme araçlarını, donanım ve yazılımlarını inceleyerek başlar. Tasarımcının fikirlerini karşı tarafa anlatabilme sürecinde en çok faydası olan dijital maket/görselleştirme yönteminin öneminden bahseder. Bu yöntemlerin nasıl daha iyi sonuç vereceğini tecrübe ederek araştırır. Mimari ve içmekan görselleştirmelerini daha iyi hale getirme yollarından bahseder. Post production sürecinde projeye katkı sağlayan pratik ipuçlarını verir. Projenin karşı tarafa sunulması aşamasında kompozisyonun, proporsiyonun, dolu/boş ilişkilerinin önemini vurgular.
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Program Outcomes and Competences |
Level |
Assessed by |
1) |
Thorough knowledge of the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology. |
N |
|
2) |
Understanding of and ability to apply essential research methods in psychology, including research design, data analysis, and data interpretation. |
N |
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3) |
Competence to use critical and creative thinking, skeptical inquiry and a scientific approach to solving problems related to behavior and mental processes. |
H |
Exam,HW,Participation
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4) |
Understanding and ability to apply psychological principles, skills and values in personal, social, and organizational contexts. |
N |
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5) |
Ability to weigh evidence, to tolerate ambiguity, and to reflect other values that underpin psychology as a discipline. |
N |
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6) |
Internalization and dissemination of professional ethical standards. |
N |
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7) |
Demonstration of competence in information technologies, and the ability to use computer and other technologies for purposes related to the pursuit of knowledge in psychology and the broader social sciences. |
N |
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8) |
Skills to communicate the knowledge of psychological science effectively, in a variety of formats, in both Turkish and in English (in English, at least CEFR B2 level). |
N |
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9) |
Recognition, understanding, and respect for the complexity of sociocultural and international diversity. |
S |
Participation
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10) |
Recognition for the need for, and the skills to pursue, lifelong learning, inquiry, and self-improvement. |
S |
HW,Participation
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11) |
Ability to formulate critical hypotheses based on psychological theory and literature, and design studies to test those hypotheses. |
N |
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12) |
Ability to acquire knowledge independently, and to plan one’s own learning. |
S |
Exam,HW
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13) |
Demonstration of advanced competence in the clarity and composition of written work and presentations. |
H |
Exam,HW
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Week |
Subject |
1) |
HELLO: Meeting. Conversation about traditional/digital visualization
tools and popular softwares. New render motors “Corona vs Vray”.
Compilation of encountered topics. Essential materials.
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2) |
WARM-UP 1: Starting on sketch studies according to the subject of the
project. Location of the project, relationship with the environment,
direction of the natural light and research about other physical factors by
working on sketches.
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3) |
WARM-UP 2: Transferring the project to the solid model with the close
environment. Sketch study about ClayRender. Pencil drawing, chaorcoal. |
4) |
MOOD&CONCEPT: Analyzing different methods in order to prepare concept
board. Looking some moodboard examples in order to learn some different
ideas. Analyzing sufficient and insufficient boards and customer briefs.
The importance of determining design decisions.
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5) |
ArcMAT 1: Creating some materials in digital environment.
Creating the architectural materials which are used the most such as wood,
glass, metal and concrete) Vray
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6) |
ArcMAT 2: Creating some materials in digital environment. Mapping models
in a realistic way by using special materials. Making the mapped material
seamless. Looking for the logic of bump map, reflection map and displace map.
Intervention on brightness and reflection values.
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7) |
WORKSHOP: Guest illustrator.
TRADIGITAL 1: From traditional to digital. Approaching design
problems, 3 weeks process to contribute to create a concept.
1.Collecting concrete / abstract, old / new, figurative, design, interior visuals
depending on the project idea. (from magazines, newpapers,
fabrics and print outs which are taken from digital etc.) Creating new
collages by trying some compositions with these jigsaw pieces.
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8) |
TRADIGITAL 2: Sketch studies with different techniques by putting
sketch paper on the created collage. (Watercolor, marker, lavi, rapido, charcoal)
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9) |
TRADIGITAL 3: Transferring these sketch studies to the digital.
Improving the visuals in digital environment. Adding infographic
elements to a material that can be used in presentation.
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10) |
RE-INTERPRETATION 1: Reinterpreting the space according to the current
to be selected. Sketch studies.
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11) |
RE-INTERPRETATION 2: Transferring these sketch studies which are
drawn in the previous lesson, modeling and rendering.
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12) |
PRO-TIPS: Visualization tips on spaces that are designed depending on
the project course. VR 360 Rendering. Light layouts, camera layouts,
effective framing.
(Render Homework)
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13) |
POST-PRODUCTION: Post production works on the rendered images.
Improving raw renders by using photoshop sofware.
Looking into render elements.
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14) |
FINAL Tweaking: Making the image ready for presentation.
Digital painting on render.
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15) |
Final Assignment Period |
16) |
Final Assignment Period |