COMP 428 Human-Computer InteractionMEF UniversityDegree Programs Computer EngineeringGeneral Information For StudentsDiploma SupplementErasmus Policy Statement
Computer Engineering
Bachelor Length of the Programme: 4 Number of Credits: 240 TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF: Level 6

Ders Genel Tanıtım Bilgileri

School/Faculty/Institute Faculty of Engineering
Course Code COMP 428
Course Title in English Human-Computer Interaction
Course Title in Turkish İnsan-Bilgisayar Etkileşimi
Language of Instruction EN
Type of Course Exercise,Flipped Classroom,Lecture
Level of Course Introductory
Semester Spring
Contact Hours per Week
Lecture: 2 Recitation: None Lab: 2 Other: None
Estimated Student Workload 157 hours per semester
Number of Credits 6 ECTS
Grading Mode Standard Letter Grade
Pre-requisites None
Expected Prior Knowledge None
Co-requisites None
Registration Restrictions Only Undergraduate Students
Overall Educational Objective To learn to understand the principles and characteristics of human-computer interaction, such as direct manipulation, usability affordances, and interaction design heuristics; the workflow for designing and evaluating user-centered designs, from need-finding to prototyping to evaluation; the current state of research and development in human-computer interaction, such as augmented reality, wearable devices, and robotics.
Course Description This course is an introductory course on human-computer interaction. It does not presuppose any earlier knowledge of human-computer interaction, computer science, or psychology. The class covers three broad categories of topics within human-computer interaction: (a) the principles and characteristics of the interaction between humans and computers; (b) the techniques for designing and evaluating user-centered systems; and (c) current areas of cutting-edge research and development in human-computer interaction.
Course Description in Turkish Bu ders insan-bilgisayar etkileşimi üzerine bir giriş dersidir. İnsan-bilgisayar etkileşimi, bilgisayar bilimi veya psikoloji ile ilgili daha önceki herhangi bir bilgiyi varsaymaz. Ders, insan-bilgisayar etkileşimi içerisinde üç geniş kategorideki konuyu kapsar: (a) insanlar ve bilgisayarlar arasındaki etkileşimin ilkeleri ve özellikleri; (b) kullanıcı merkezli sistemleri tasarlamak ve değerlendirmek için kullanılan teknikleri; (c) insan-bilgisayar etkileşiminde günümüzdeki en ileri araştırma ve geliştirme alanları.

Course Learning Outcomes and Competences

Upon successful completion of the course, the learner is expected to be able to:
1) explain and discuss the main issues related to human-computer interaction context;
2) design user interfaces and experiences grounded in known principles of usability and human-computer interaction,
3) iteratively prototype, evaluate, and improve user-centered designs with user feedback,
4) apply those skills to open or new areas of development in human-computer interaction.
5) acknowledge and elaborate on the ethical and professional issues with required background knowledge;
6) perform effectively and efficiently in a project team;
7) acquire and apply new knowledge from the given resources.
Program Learning Outcomes/Course Learning Outcomes 1 2 3 4 5 6 7
1) An ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics
2) An ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors
3) An ability to communicate effectively with a range of audiences
4) An ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts
5) An ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives
6) An ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions
7) An ability to acquire and apply new knowledge as needed, using appropriate learning strategies.

Relation to Program Outcomes and Competences

N None S Supportive H Highly Related
     
Program Outcomes and Competences Level Assessed by
1) An ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics S Exam,Lab,Project
2) An ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors H Exam,Lab,Project
3) An ability to communicate effectively with a range of audiences S HW,Presentation
4) An ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts S Exam,Lab,Project
5) An ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives S Project
6) An ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions H Exam,Lab,Project
7) An ability to acquire and apply new knowledge as needed, using appropriate learning strategies. H Exam,Lab,Project
Prepared by and Date TUNA ÇAKAR , December 2018
Course Coordinator TUNA ÇAKAR
Semester Spring
Name of Instructor Asst. Prof. Dr. TUNA ÇAKAR

Course Contents

Week Subject
1) Introduction & Usability of Interactive Systems (1.1)
2) Universal Usability (1.2) & Exploring HCI (1.3)
3) Principles (2.1)
4) Feedback Cycles (2.2)
5) Direct Manipulation (2.3) & Human Abilities (2.4)
6) Design Principles & Heuristics (2.5)
7) Mental Models & Representations (2.6)
8) Task Analysis (2.7)
9) Distributed Cognition (2.8) & Interfaces & Politics (2.9 )
10) Methods (3.1), Ethics, & Human Reearch (3.2)
11) Needfinding (3.3) & Design Alternatives (3.4)
12) Prototyping (3.5) & Evaluation (3.6)
13) Applications: Technology (4.1), Ideas (4.2), & Domains (4.3)
14) Related Fields & Next Steps (5.2 & 5.3)
15) Final Examination Period
16) Final Examination Period
Required/Recommended ReadingsDix A. et al., Human-Computer Interaction. Harlow, England: Prentice Hall, 2004, ISBN-10: 0130461091. Shneiderman, B., & Plaisant, C. Designing the User Interface. Pearson Publishing, 2013.
Teaching MethodsFlipped classroom. Students work individually for assignments.
Homework and ProjectsAssignments & Project
Laboratory WorkLaboratory study
Computer UseRequired
Other ActivitiesNone
Assessment Methods
Assessment Tools Count Weight
Application 1 % 20
Quiz(zes) 1 % 10
Homework Assignments 1 % 20
Project 1 % 15
Midterm(s) 1 % 15
Final Examination 1 % 20
TOTAL % 100
Course Administration cakart@mef.edu.tr
0 212 395 37 45
Instructor’s office: 5th floor Phone number: 0 212 395 37 50 Office hours: After the lecture hours. E-mail address: cakart@mef.edu.tr Rules for attendance: No attendance required. Statement on plagiarism: YÖK Regulations http://3fcampus.mef.edu.tr/uploads/cms/webadmin.mef.edu.tr/4833_2.pdf

ECTS Student Workload Estimation

Activity No/Weeks Hours Calculation
No/Weeks per Semester Preparing for the Activity Spent in the Activity Itself Completing the Activity Requirements
Course Hours 14 2 4 84
Project 1 10 20 30
Homework Assignments 5 2 3 25
Final Examination 1 15 3 18
Total Workload 157
Total Workload/25 6.3
ECTS 6