Psychology | |||||
Bachelor | Length of the Programme: 4 | Number of Credits: 240 | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF: Level 6 |
School/Faculty/Institute | Faculty of Arts, Design and Architecture | ||||
Course Code | ARC 451 | ||||
Course Title in English | Game Design | ||||
Course Title in Turkish | Oyun Tasarımı | ||||
Language of Instruction | EN | ||||
Type of Course | Flipped Classroom | ||||
Level of Course | Advanced | ||||
Semester | Spring | ||||
Contact Hours per Week |
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Estimated Student Workload | 126 hours per semester | ||||
Number of Credits | 5 ECTS | ||||
Grading Mode | Standard Letter Grade | ||||
Pre-requisites |
ARC 202 - Architectural Design IV | INT 202 - Interior Design II |
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Expected Prior Knowledge | 4 semesters of design studio | ||||
Co-requisites | None | ||||
Registration Restrictions | Only Undergraduate 3rd and 4th year Students | ||||
Overall Educational Objective | To enhance one’s design skills to a higher level by focusing on user-oriented design thinking and hyper-casual game design | ||||
Course Description | Game design process is similar to architectural design in many aspects such as; context relations, conceptual thinking, storytelling, structure, etc… The course focuses on hyper-causal games design. A software structure will be designed as a collective work. For this purpose, we will use Unity Engine and Playmaker plugin to convert hands on mockups to the digital world. The course also explores essentials of level design. Finally the game demos will be created within the context of digital world. | ||||
Course Description in Turkish | Bu ders hyper-casual oyun tasarımı üzerine kuruludur. Derste yazılım taslakları oluşturma yolları; kollektif çalışma ile fiziksel mekanda gösterilecek daha sonra ise dijitale aktarılacaktır. Üretilen maketleri dijital dünyaya aktarırken Unity oyun motoru ve Playmaker eklentileri kullanılacaktır. Derste aynı zamanda oyunlarda mekan tasarımı incelikleri üzerinde durulacaktır. Sonuç olarak dijital dünyanın bağlamında oyun demoları üretilmiş olacaktır. |
Course Learning Outcomes and CompetencesUpon successful completion of the course, the learner is expected to be able to:1) comprehend the power of the game engines in architecture; 2) design and represent virtual environments; 3) develop game/software/program structures. |
Program Learning Outcomes/Course Learning Outcomes | 1 | 2 | 3 |
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1) Thorough knowledge of the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology. | |||
2) Understanding of and ability to apply essential research methods in psychology, including research design, data analysis, and data interpretation. | |||
3) Competence to use critical and creative thinking, skeptical inquiry and a scientific approach to solving problems related to behavior and mental processes. | |||
4) Understanding and ability to apply psychological principles, skills and values in personal, social, and organizational contexts. | |||
5) Ability to weigh evidence, to tolerate ambiguity, and to reflect other values that underpin psychology as a discipline. | |||
6) Internalization and dissemination of professional ethical standards. | |||
7) Demonstration of competence in information technologies, and the ability to use computer and other technologies for purposes related to the pursuit of knowledge in psychology and the broader social sciences. | |||
8) Skills to communicate the knowledge of psychological science effectively, in a variety of formats, in both Turkish and in English (in English, at least CEFR B2 level). | |||
9) Recognition, understanding, and respect for the complexity of sociocultural and international diversity. | |||
10) Recognition for the need for, and the skills to pursue, lifelong learning, inquiry, and self-improvement. | |||
11) Ability to formulate critical hypotheses based on psychological theory and literature, and design studies to test those hypotheses. | |||
12) Ability to acquire knowledge independently, and to plan one’s own learning. | |||
13) Demonstration of advanced competence in the clarity and composition of written work and presentations. |
N None | S Supportive | H Highly Related |
Program Outcomes and Competences | Level | Assessed by | |
1) | Thorough knowledge of the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology. | N | |
2) | Understanding of and ability to apply essential research methods in psychology, including research design, data analysis, and data interpretation. | N | |
3) | Competence to use critical and creative thinking, skeptical inquiry and a scientific approach to solving problems related to behavior and mental processes. | H | Exam,HW,Participation |
4) | Understanding and ability to apply psychological principles, skills and values in personal, social, and organizational contexts. | N | |
5) | Ability to weigh evidence, to tolerate ambiguity, and to reflect other values that underpin psychology as a discipline. | N | |
6) | Internalization and dissemination of professional ethical standards. | N | |
7) | Demonstration of competence in information technologies, and the ability to use computer and other technologies for purposes related to the pursuit of knowledge in psychology and the broader social sciences. | N | |
8) | Skills to communicate the knowledge of psychological science effectively, in a variety of formats, in both Turkish and in English (in English, at least CEFR B2 level). | N | |
9) | Recognition, understanding, and respect for the complexity of sociocultural and international diversity. | S | Participation |
10) | Recognition for the need for, and the skills to pursue, lifelong learning, inquiry, and self-improvement. | S | HW,Participation |
11) | Ability to formulate critical hypotheses based on psychological theory and literature, and design studies to test those hypotheses. | N | |
12) | Ability to acquire knowledge independently, and to plan one’s own learning. | S | Exam,HW |
13) | Demonstration of advanced competence in the clarity and composition of written work and presentations. | H | Exam,HW |
Prepared by and Date | EGEMEN NARDERELİ , April 2022 |
Course Coordinator | AKTS1 |
Semester | Spring |
Name of Instructor | Öğr. Gör. DUYGU UZUNALI NARDERELİ |
Week | Subject |
1) | Introduction |
2) | Game Design Presentation |
3) | First Game! (Workshop) |
4) | Introduction to Unity |
5) | Introduction to Playmaker |
6) | UX / UI Design Skype Presentation |
7) | Create ideas for the final project |
8) | Final Project Student Presentations |
9) | Content creation tool: 3Ds Max |
10) | Desk crit and technical support |
11) | Desk crit at a game studio |
12) | Desk crit and technical support |
13) | Desk crit and technical support |
14) | Final Presentations and demos |
15) | Final Assessment Period |
16) | Final Assessment Period |
Required/Recommended Readings | Recommended Reading: http://8kindsoffun.com Jesse Schell, The Art of Game Design Edward Casey, The Fate of Place: A Philosophical History | |||||||||||||||
Teaching Methods | The methodology unfolds the use of Game Design to a conceptual experience design should engage from the earliest stages of the design process. Through the use of game engines and content creation tools, game design also studies user-oriented products and experiences. | |||||||||||||||
Homework and Projects | 3 Assignments and a Final Submisson | |||||||||||||||
Laboratory Work | - | |||||||||||||||
Computer Use | yes | |||||||||||||||
Other Activities | - | |||||||||||||||
Assessment Methods |
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Course Administration |
narderelie@mef.edu.tr Attending both submissions including the Final Submission are crucial elements in the final grade. Late submissions will not be accepted. 70% attendance are compulsory for a successful outcome. Academic Dishonesty and Plagiarism: YÖK Disciplinary Regulation. |
Activity | No/Weeks | Hours | Calculation | ||||
No/Weeks per Semester | Preparing for the Activity | Spent in the Activity Itself | Completing the Activity Requirements | ||||
Course Hours | 14 | 1 | 3 | 1 | 70 | ||
Homework Assignments | 14 | 4 | 56 | ||||
Total Workload | 126 | ||||||
Total Workload/25 | 5.0 | ||||||
ECTS | 5 |